AI Insights · Timothy · April 2023
Top 5 Educational Games on Android in Lithuania, Q1 2023
Discover the performance of the top 5 educational games on Android in Lithuania during Q1 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 educational games on Android in Lithuania showcased varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Lingokids - Play and Learn from Lingokids - English Learning For Kids saw a steady increase in weekly revenue, peaking at approximately $195 in mid-January and ending the quarter around $193. Weekly downloads fluctuated, starting at 215 and reaching a high of 470 in early January before stabilizing around 232 by the end of March. Active users began the quarter at 961, increased to 1.3K in early January, and then gradually declined to 949 by the end of March.
Buddy.ai: Fun Learning Games by AI Buddy Inc. experienced a consistent rise in weekly downloads, starting from 138 and reaching 351 by late March. Revenue peaked at $119 in early March and ended the quarter at $94. Active users showed a similar upward trend, beginning at 424 and peaking at 780 in mid-March before slightly dipping to 760.
LogicLike: Math Games for kids from Massiana - Educational Games saw modest weekly downloads, generally hovering around 100. Revenue had a notable peak of $77 in late March, but otherwise remained relatively low. Active users started at 92 and saw a gradual increase to 121 by the end of the quarter.
Bebi: Baby Games for 2-4y kids by Bebi Family saw a significant spike in downloads in early January, reaching 1.1K, before stabilizing around 34 by the end of March. Revenue saw a gradual increase, peaking at $50 in mid-February and ending the quarter at $44. Active users also peaked in mid-January at 1.9K, before settling around 585 by the end of March.
Toddler Games for 2-3 Year Old from IDZ Digital Private Limited had relatively low weekly downloads, peaking at 22 in mid-March. Revenue saw a peak of $41 in late March, while active users started at 231 and gradually declined to 178 by the end of the quarter.
These metrics provide valuable insights into the performance of educational apps in Lithuania. For more detailed analytics and trends, visit Sensor Tower.